Find what you need.
Scan a rock. Read its veins. Dial in the laser, or time a fracture pulse to break it open. Tow the pieces worth bringing back.
IN DEVELOPMENT / A 2D SPACE ADVENTURE
Home is gone.
Build a reason
to keep going.
A stranded pilot. A silent ship. Mine, salvage, and bring the Halcyon back to life. Then take the helm.
01 / A SIGNAL IN THE DARK
Your home system lies in ruins. You are alone in a small craft when something appears on the sensors: a powerless ship, with HALCYON marked on his hull.
Get aboard. Restore basic power. Turn nearby rock and drifting salvage into the parts that will get him moving again.
He looks familiar. His engineering does not.
02 / MORE THAN A REFUGE
The small craft gets you to the Halcyon. Restore his propulsion and you take his helm, carrying your parts and hard-earned upgrades into a ship that becomes your own.
Fit wings, engines, mining equipment, and weapons. Choose the paint. Build the next drive through research, resources, and engineering.
MAKE SOMETHING OF THE WRECKAGE03 / EVERY TRIP HAS A PURPOSE
There is always something to bring back.
There is always somewhere you have not been.
Scan a rock. Read its veins. Dial in the laser, or time a fracture pulse to break it open. Tow the pieces worth bringing back.
Refine raw material, fabricate parts, and turn a dead ship into a working home. Every repair gives you another reason to head out.
Research new propulsion. Chart another star. Follow a signal you cannot explain. Come back with more than a full hold.

04 / THE NEXT STAR IS ONLY THE START
Your map starts close to home. As your knowledge and propulsion grow, so does the journey: other stars, unfamiliar worlds, and galaxies beyond your own.

Derelicts, unknown transmissions, and incomplete records. Some finds pay for the next repair. Others leave you with a question.
Trade, take station contracts, and make room in the hold. A dangerous route can be profitable—if you make it through.
Pirates, hostile encounters, and space weather make sure a full hold is never the end of the story. Fit your ship for what comes next.
YOUR WAY TO FLY
Keyboard and mouse, or a controller. Rebind your controls, choose your flight assist, and make the cockpit comfortable with interface and accessibility settings.
XBOX / PLAYSTATION / SWITCH PROTHERE IS SOMETHING OUT THERE.
Orelight is in development. The journey is coming to Steam.
Coming to SteamBACK TO THE SIGNAL ↑